Sriwijaya Journal of Sport publishes research journals and critical analysis studies in the areas of sport, published three times a year, in October, February, and June. The theme of the paper covers Physical Education, Sport Pedagogy, Sport Sociology, Sport Psychology, Sports Coaching, Sport Science, Sport Management, Sports Biomechanics, Sport Health, Sport Philosophy, Sports Industry, Sports Medicine, Traditional Sports, Sports Law, Sports History and Sport Physiology. Terms of publishing the manuscript were never published or filed in other journals, manuscripts originating from National and International. Managed by the Département of Sport Education, FKIP Universitas Sriwijaya, Indonesia Journal title Sriwijaya Journal of Sport Initials SJS Abbreviation Sriwij. j. Sport. Frequency 3 issues per year (October, February, & June) DOI prefix 10.55379 by Crossref Print ISSN 2808-5701 Online ISSN 2808-5299 Editor-in-chief Wahyu Indra Bayu Affiliation Universitas Sriwijaya Publisher Universitas Sriwijaya, in collaboration with IAPES Citation Analysis Google Scholar | DOAJ | SINTA | Garuda | Dimensions OAI Journal https://sjs.ejournal.unsri.ac.id/index.php/sjs/oai
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Development of e-journal-based participatory-reflective evaluation model in Physical Education learning
Physical Education teachers still face obstacles in conducting learning evaluations, especially on game materials that require process assessment, group performance, and student learning reflection. Assessments are often not carried out optimally due to time constraints and the unavailability of instruments capable of systematically documenting the learning process. This study aims to develop a reflective participatory evaluation model based on electronic learning journals as an alternative evaluation that supports student engagement and self-reflection. The study uses a Research and Development (R&D) approach with the R2D2 model through the stages of product determination, design, development, and testing. The sampling technique used was purposive sampling involving 27 participants (undergraduate and postgraduate students) who have experience in Physical Education learning. The instrument covers three story domains (attitudes, knowledge, and skills) and is validated using Pearson correlation and Cronbach's Alpha reliability. All items are declared valid (r-calculated > r-table = 0.32) with an average validity of 0.88 for the participatory instrument and 0.84 for the reflection instrument; The reliability was in the high category (α = 0.935; 0.793; 0.783). The novelty of this research lies in the integration of the participatory-reflective evaluation model with an electronic learning journal platform that allows real-time documentation of the learning process and increases student autonomy within the Merdeka Belajar framework. The developed product is considered feasible and effective in supporting the evaluation of Physical Education Learning. Further research is recommended to test the application of this model at different school levels, integrate it with automated data analysis, and compare it with other evaluation models to obtain a more comprehensive view of its effectiveness.
Copyright (c) 2024 Resty Gustiawati, Fahrudin Fahrudin, Terbit Surya, Muhamad Farhan Amien (Author) https://creativecommons.org/licenses/by-sa/4.0
Comparison of the effectiveness of drills using a slide board and pull buoy on mastering freestyle swimming techniques
Research Problems: Fundamental skills in freestyle swimming are essential for the optimal development of swimming abilities, especially at an early age. However, many children aged 9–12 still struggle to effectively master basic techniques. Research Objectives: This study aims to compare the effect of drill methods using kickboards and pull buoys on improving fundamental freestyle swimming skills. Method: This quasi-experimental research employed a Two-Groups Pretest-Posttest Design involving 20 students from the Sai’pool Swimming Club in Cemengkalang, Sidoarjo, using matched subject ordinal pairing. Results: The t-test analysis showed a significance value of 0.000 (< 0.05), indicating a significant influence of both drill methods on enhancing basic freestyle swimming skills. Conclusion: It can be concluded that drill methods using kickboards and pull buoys are effective in improving freestyle swimming skills in children aged 9–12. This study recommends incorporating such tools into early-age swimming training programs to optimize the learning outcomes of basic techniques.
Copyright (c) 2025 Muhammad Alfreda Assakha, Luqmanul Hakim (Author) https://creativecommons.org/licenses/by-sa/4.0
Exploring the relationship between agility, flexibility, and dribble ability in football
Research Problems: Dribbling is an important basic skill in soccer. Two physical components, agility and flexibility, are thought to influence dribbling ability. However, it is not clear which of the two contributes to this skill. Research Objectives: This study aims to analyze the relationship between agility, flexibility, and dribbling ability of Satria Kencana Serasi Academy players, Semarang Regency. Methods: The research used quantitative methods with Pearson correlation analysis and multiple regression through SPSS 25. The sample consisted of 19 players. Results: The results of Pearson analysis showed that there was a significant positive relationship between agility and dribbling ability (r = 0.516; p < 0.05), but there was no significant relationship between flexibility and dribbling ability (r = -0.124; p > 0.05). Multiple linear regression test showed that agility and flexibility simultaneously did not have a significant effect on dribbling ability (F = 2.993; p > 0.05). Conclusion: Agility is more dominant than flexibility in supporting dribbling ability. Therefore, coaches are advised to emphasize agility training more to improve players' dribbling skills.
Copyright (c) 2025 Muhammad Feby Fakhriza, Purwono Sidik Permono (Author) https://creativecommons.org/licenses/by-sa/4.0
The impact of effleurage massage on post-exercise physical recovery
Research Problems: Physical recovery is an important aspect in maintaining performance and preventing injuries in athletes. High-intensity training often causes muscle fatigue, decreased fitness, and delayed recovery. Various recovery methods are used to accelerate the return of athletes' physical condition, one of which is sports massage using the effleurage technique. This technique is believed to improve blood circulation, reduce muscle tension, and accelerate the recovery process after training or competition. Research Objectives: This study aims to determine the effect of the effleurage technique on the physical recovery process of Wushu Sanda athletes. Methods: The research design used a pre-experimental one-group pretest-posttest design model with a sample of 10 male athletes aged 15–20 years. Measurements were taken using the Squat Jump test (explosive ability) and Wall Sit test (static muscle endurance). The procedure was carried out over two days, with no treatment (passive rest) on the first day and 12 minutes of effleurage on the second day. Results: The Wilcoxon test results showed a significant improvement in Squat Jump performance (p = 0.005), but no significant improvement in Wall Sit performance (p = 0.114). Conclusion: Effleurage is effective in accelerating dynamic muscle recovery and explosive ability, but is not yet optimal for static muscle endurance. This technique is recommended as part of an athlete's recovery program and may be more effective when combined with other methods such as active stretching or cryotherapy.
Copyright (c) 2025 Wahyu Hidayat, Roy Januardi Irawan, Soni Sulistyarto, Testa Adi Nugraha (Author) https://creativecommons.org/licenses/by-sa/4.0
Enhancing students’ interest in Physical Education through the integration of Social Emotional Learning and Problem-Based Learning
Research Problems: This research was conducted based on the low level of students’ interest in physical education learning. The current physical education learning process has not been able to fully accommodate students’ needs and interests, resulting in low engagement and enthusiasm in learning. Teaching that integrates the Social Emotional Learning (SEL) approach with the Problem-Based Learning (PBL) model is expected to facilitate diverse student characteristics and learning interests. Research Objectives: This study aimed to determine the improvement of students’ learning interest in physical education through the integrated SEL–PBL approach. Methods: The research employed a Classroom Action Research (CAR) design conducted in two cycles, each consisting of four stages: planning, implementation, observation, and reflection. Data on learning interest were collected using a learning interest questionnaire and analyzed both quantitatively and qualitatively. Results: The results showed that the average percentage of students’ learning interest before the intervention was 51.5% (low), which increased to 56.25% (moderate) after the first cycle, and further improved to 86.75% (high) after the second cycle. Conclusion: Therefore, integrating the SEL approach within the PBL model can effectively enhance students’ interest in learning physical education.
Copyright (c) 2025 Aji Dwi Rogo, Syamsuramel, M Armando Yusaromi (Author) https://creativecommons.org/licenses/by-sa/4.0
The influence of Wordwall technology learning on the learning outcomes of the volleyball serve
Research Problems: Physical Education learning still faces challenges due to the use of conventional media such as blackboards, books, lectures, and skill demonstrations. As a result, students struggle to understand and practice volleyball serving techniques. To keep up with global developments, learning needs to utilize technology to become more innovative, adaptive, and responsive. Research Objective: This study aims to investigate the extent to which the use of Wordwall learning media as a supporting technology influences student learning outcomes in volleyball service material. Method: An experimental method was employed as the primary approach for this research, utilizing a Non-Randomized Control Group Pretest-Posttest Design. Sample selection implemented Cluster Random Sampling that yielded two groups: the first group consisted of 20 students from class XI-1 who served as the experimental group, while the second group included 20 students from class XI-4 who functioned as the control group. Results: The normality test results show that the data are normally distributed. Based on the Paired Sample T-Test, the Sig. (2-tailed) The value is 0.000 for both skill and knowledge aspects, indicating that the use of Wordwall as a learning medium has a significant effect on students’ volleyball serve learning outcomes. The Independent Sample T-Test also shows significance values of 0.002 for skills and 0.000 for knowledge, indicating a significant difference between the group using Wordwall and the group not using it. In addition, the improvement test shows an increase of 39% in the knowledge aspect and 44% in the skill aspect. Conclusion: The use of Wordwall learning media was proven to create a significant impact on improving student learning outcomes when studying volleyball service. As a learning medium that utilizes technology, Wordwall offers an appropriate option to support Physical Education teaching and learning activities conducted in schools.
Copyright (c) 2025 Aktavia Putri Aisya, Bayu Budi Prakoso, Vega Candra Dinata, Moh. Fathur Rohman (Author) https://creativecommons.org/licenses/by-sa/4.0
Improving students’ motivation through the use of interactive media in physical education learning
Research Problems: Students’ motivation in Physical Education learning is often low due to monotonous and less engaging teaching methods. The use of interactive media is expected to enhance students’ engagement and enthusiasm by providing a more interesting and enjoyable learning experience. Research Objectives: This study aims to improve students' learning motivation in PJOK subjects in class IX.1 SMPN 50 Palembang through the application of interactive learning media. The background of this study arose from the problem of low student learning motivation, especially in the PE theory material which is often considered monotonous and uninteresting. Methods: The Classroom Action Research (CAR) approach was used with the Kemmis and McTaggart model, which was implemented in two cycles. The interactive media used included digital presentations, learning videos, interactive quizzes, and simple visual exercises. Data were collected through observation, motivation questionnaires, interviews, and documentation. Results: The results of the study showed a significant increase in learning motivation, with the average questionnaire score increasing from 68 in the first cycle (moderate category) to 82 in the second cycle (high category). Improvements were also seen in active participation, enthusiasm for learning, and students' self-confidence during learning activities. Teachers stated that the use of interactive media made the learning process more effective, interesting, and easy to understand. Conclusion: Therefore, it can be concluded that interactive media plays a positive role in encouraging students' learning motivation in PJOK learning, and it is suggested that this strategy be applied more widely to various subjects to create a fun and meaningful learning atmosphere.
Copyright (c) 2025 Al Hafiz Saputra, Rasyono, Weni Agustina (Author) https://creativecommons.org/licenses/by-sa/4.0
Physical fitness and shooting accuracy: an evaluative study on early adolescent archery athletes
Research Problem: Accuracy in archery is a crucial aspect that must be supported by optimal physical fitness to achieve consistent shooting performance. Research Objective: This study aims to evaluate the components of physical fitness and examine their relationship with shooting accuracy among U13 archery athletes. Methods: This research employed a quantitative descriptive design with a cross-sectional approach. The sampling technique used was total sampling, involving 20 athletes from the Fast Archery Club. Data were collected through a series of physical fitness tests, including the Stork Stand, Wall Toss Test, Hand Grip, Push-Up, and Beep Test, along with shooting accuracy assessments. Data analysis was performed using multiple linear regression to determine the relationship between physical fitness components and shooting accuracy. Results: The findings indicate that the physical fitness level of U13 archery athletes was mostly in the “sufficient” category (45%), while the average shooting accuracy score was 506.6. The correlation coefficient between physical fitness and shooting accuracy was r = 0.516 (p > 0.05), indicating a moderate but statistically nonsignificant relationship. Conclusion: There is a moderate relationship between physical fitness and shooting accuracy, although the correlation is not statistically significant (p > 0.05). Despite the sufficient level of physical fitness, it is necessary to implement specialized training programs focusing on improving shooting accuracy to optimize athlete performance. Future research is recommended to explore technical and psychological factors that may influence shooting accuracy.
Copyright (c) 2025 Rahmaniar Wahyuningtias, Indra Himawan Susanto, Ananda Perwira Bakti, Soni Sulistyarto (Author) https://creativecommons.org/licenses/by-sa/4.0
Innovative strategies for race walking learning through a traditional games approach to enhance learning motivation
Research Problems: Athletics is an engaging activity in physical education learning, but it is often less favored due to uninteresting material delivery. The implementation of traditional games in race walking lessons is expected to make the learning process more enjoyable and increase students’ interest and enthusiasm. Research Objectives: The purpose of this study was to determine the Effect of Variations in Traditional Games on Student Motivation in Race Walking Athletics Learning. Methods: This study used an experimental method with a One-Group Pretest-Posttest Design, where students' conditions were measured before and after treatment to determine the changes that occurred due to the application of traditional games. Results: The results of data analysis carried out with the help of SPSS 25 software showed a significant effect of the application of traditional games in race walking athletics learning. This is evidenced by the sig. (2-tailed) value of 0.000, which is smaller than the significance limit of 0.05. Conclusion: Thus, the implementation of traditional games in race walking athletics lessons has proven effective in enhancing students’ learning motivation, especially at the junior high school level. Further research is recommended with a broader scope and longer duration to examine the long-term effects on learning outcomes.
Copyright (c) 2025 Alvindo Dony Firmansyah, Astri Ayu Irawan, Asep Suherman (Author) https://creativecommons.org/licenses/by-sa/4.0
Transforming volleyball passing technique learning through the stad cooperative model
Research Problems: At Madrasah Aliyah 2 in Banjarmasin City, many students still have difficulty mastering the basic technique of underhand passing, namely a lack of understanding of the concept of underhand passing, conventional teaching methods, and a lack of active student involvement in learning. Research Objective: The objective of this study is to improve underhand passing in volleyball through the STAD Cooperative Model. Method: This study is a Classroom Action Research based on the Kemmis and McTaggart cycle, which includes planning, implementing actions, observation, and reflection. The research subjects were 34 students from class X of MAN 2 Banjarmasin, and the research instruments were observation sheets for underhand passing skills and cognitive ability tests. Results: In Cycle I, 18 students (53%) mastered the underhand pass, and 20 students (58.82%) mastered volleyball knowledge. In Cycle II, there was an improvement, with 28 students (82.35%) mastering the underhand pass technique and 30 students (88.23%) mastering volleyball knowledge. Conclusion: The STAD cooperative learning model has proven effective in improving students' learning outcomes in cognitive and psychomotor aspects in the teaching of underhand passing techniques in volleyball.
Copyright (c) 2025 Ayu Oktolita Pertiwi, Mashud (Author) https://creativecommons.org/licenses/by-sa/4.0
Implementing the Teams Game Tournament model to improve learning outcomes in sprint running
Research Problems: Students often show low interest in sprint running lessons, resulting in poor learning outcomes and limited participation. The implementation of the cooperative learning model, Teams Games Tournament (TGT), is expected to create a more interactive, competitive, and enjoyable learning atmosphere that enhances students’ understanding and performance. Research Objective: This study aims to improve students’ learning outcomes in sprint running athletics through the implementation of the Teams Games Tournament (TGT) cooperative learning model. Method: The research was conducted at SMP Negeri 50 Palembang with eighth-grade students during the even semester of the 2024/2025 academic year. The method used was Classroom Action Research (CAR), carried out in two cycles, each consisting of planning, action, observation, and reflection stages. Data were collected through observation, learning outcome tests, and documentation. Results: The application of the TGT model effectively increased students’ active participation and learning outcomes in sprint running lessons. The class average score improved from Cycle I to Cycle II, with most students achieving scores above the Minimum Mastery Criteria. Conclusion: The TGT learning model successfully created a fun, competitive, and cooperative learning environment, proving effective in enhancing athletic learning outcomes. This study contributes to innovation in physical education learning and encourages teachers to adopt game-based cooperative approaches in their teaching practices.
Copyright (c) 2025 Aprilliani Kartika Putri, Rasyono Rasyono, Weni Agustina (Author) https://creativecommons.org/licenses/by-sa/4.0
The relationship between teacher competence, sports facilities, participation, and parental support on learning motivation in Physical Education
Research Problems: Student motivation in physical education classes is often low, which affects participation and learning outcomes. Several factors are thought to have an influence, including teacher competence, the quality of sports facilities, student participation, and the role of parents. Research Objectives: Identifying the relationships between variables. These relationships include teacher competence, quality of facilities and infrastructure, participation, and the role of parents in student motivation. These relationships can be viewed both individually and simultaneously. Methods: Quantitative research with correlational tests was applied in this study. The research subjects were all 82 students at SMPN 2 Dau Malang, using a saturated sampling technique. Questionnaires were used to collect data, and descriptive statistical tests and linear regression tests were applied in the research data analysis method. Results: Data analysis in simple linear regression tests and multiple linear tests showed values above 0.05, indicating a significant relationship between all research variables. Conclusion: Research indicates that the factors studied are substantially related to one another, both individually and simultaneously/collectively.
Quality of Sport Facilities and Infrastructure
Copyright (c) 2025 Dandi Erianta, Ahmad Lani, Harun Ahmad, Yani Sulis Tyoningsih (Author) https://creativecommons.org/licenses/by-sa/4.0
Identification of cognitive, affective, and practical aspects of Physical Education teachers regarding injury management
Research Problems: The handling of sports injuries by physical education teachers in the field is still not optimal, with survey results showing low knowledge and practice of the PRICES method. Improper handling has the potential to worsen the condition of injuries, while information and training related to the PRICES method are not yet evenly distributed among teachers. Research Objectives: This study aims to determine the level of knowledge, attitudes, and practices of physical education teachers in providing first aid for sports injuries using the PRICES method in Pasuruan Regency. Methods: The study used a quantitative descriptive approach with a questionnaire consisting of 54 items distributed via Google Form. The population consisted of 35 physical education teachers from elementary, junior high, and high schools in Prigen Subdistrict using a total sampling technique. The data were analysed descriptively using percentages. Results: Many of the teachers (74%) were categorised as very poor, poor, and adequate in their knowledge, attitudes, and practices related to PRICES, while only 26% were categorised as good and very good. This indicates a lack of understanding and implementation of effective injury management protocols in schools. Conclusion: There is a need for comprehensive capacity building for physical education teachers, particularly in the affective and psychomotor aspects, as well as adequate training and facilities to improve preparedness for handling sports injuries in schools.
Copyright (c) 2025 Fathya Nabila Putri Cahyani, Indra Himawan Susanto, Yetty Septiani Mustar, Anada Perwira Bakti (Author) https://creativecommons.org/licenses/by-sa/4.0
The effect of shooting a stationary ball and a moving ball to wear the shooting accuracy of soccer academy
Research Problems: Many young soccer players struggle to maintain consistent shooting accuracy when transitioning between shooting a stationary ball and a moving ball during gameplay. This study examines the impact of the ball's condition—stationary versus moving—on the shooting accuracy of 14–to 15-year-old soccer players. Research Objectives: This study aims to determine the effect of stationary ball and moving ball shooting training on improving shooting accuracy in soccer. Methods: The research used a two-group pretest-posttest design with a total sample of 26 participants, divided evenly into two groups of 13. The first group underwent stationary ball shooting training, while the second group participated in moving ball shooting training. A shooting accuracy test was used as the research instrument to measure performance before and after the intervention. Results: The pretest results showed that the stationary ball group had an average value of 63.08, which increased to 77.69 in the posttest. Similarly, the moving ball group increased from an average of 60.00 to 74.62. An increase of 14.62 points in both groups. Data analysis involved the Shapiro-Wilk normality test and Levene’s homogeneity test, confirming that the data were normally distributed and homogeneous (p > 0.05). The Paired Samples t-test showed a significant difference between the pretest and posttest values in both groups (p = 0.000), indicating that the training given was effective in improving the accuracy of shots on goal. However, based on the Independent Samples Test, there was no significant difference between the two groups (p = 0.454), although the average posttest score of the stationary ball group was slightly higher. Conclusion: Thus, stationary ball and moving ball shooting exercises are equally effective in improving shooting accuracy. These results support the implementation of both training methods in basic soccer coaching programs to enhance players' shooting precision. Future research should investigate the long-term effects of both training types across various age groups and skill levels to enhance generalizability and provide a broader understanding of optimal training strategies.
Copyright (c) 2025 Habid Wipa Rayhananda, Mohamad Annas (Author) https://creativecommons.org/licenses/by-sa/4.0
Improving forward roll learning outcomes: implementation of direct intruction model based on audio-visual media
Research Problems: The mastery of the Forward roll lies in its role in developing motor skills and student discipline; however, the low learning outcomes indicate a need for more effective learning methods and media. Research Objectives: This study aims to improve the learning outcomes of Forward roll through a direct learning model based on audiovisual media in class VII C students. Methods: The method used in this research is classroom action research, with the Kurt Lewin model (planning, action, observation, and reflection). The subjects of this study were students of class VII C with a total of 31 students. The data collection instrument is in the form of a test (multiple choice) for the Forward roll specific motion knowledge instrument with assessment indicators, namely the benefits of the Forward roll, classification of sports branches, prefix attitude, implementation attitude, final attitude and performance for the Forward roll specific motion skill instrument with indicators of prefix attitude, implementation attitude, final attitude. The overall data in the form of quantitative data is then analyzed descriptively using the percentage formula. Results: The study's results showed an increase in student learning outcomes over one cycle. In the cognitive aspect or knowledge increased by 80, 65% and in the psychomotor or skill aspect increased by 90, 32%. Conclusion: It can be concluded that the learning outcomes of the Forward roll can be improved through a direct learning model based on audio-visual media in class VII C students. The effectiveness of this model needs to be investigated in other specific movements (long jump, volleyball, floor gymnastics) as well as including the impact on student character, including courage, trust, and sportsmanship.
Learning outcomes; front roll; direct learning model; audio-visual
Copyright (c) 2025 Amalia Ulfah, Mashud (Author) https://creativecommons.org/licenses/by-sa/4.0
The effect of understanding by design-based learning design with priority program in increasing endurance
Research Problems: Cardiovascular endurance is needed when learning sports because when you have good cardiovascular endurance, you will not feel tired easily when learning in PE. In addition, good endurance is expected to improve the quality of learners with the advancement of scientific and technological fields. Research Objectives: This research seeks to assess the impact of Understanding By Design-based Learning Design with the Priority Program on Increasing Power in class VIII students at SMP Negeri 4 Klari. Methods: The approach taken in this study is a quasi-experimental design involving two groups with assessments before and after the intervention. A total sample of 72 was taken from each class of 36 students. Data collection for this study was conducted using a beep test adopted from the Indonesian Student Fitness Test (TKSI). After that, treatment was given for 6 meetings and a posttest using the beep test. Results: The findings indicated that there was a notable impact of Understanding By Design-based learning design with a priority program in increasing endurance In the class that was tested versus the class that was used for comparison, where in the tested class there was an increase in endurance of 26 students while in the experimental class only 7 students increased. Conclusion: Overall, the improvement experienced by the experimental class was uneven, so this needs to be considered in further research to take a more appropriate method so that the improvement experienced by students is maximised.
Copyright (c) 2025 Ilyas Khatib Firmansyah, Resty Gustiawaty, Suprananto Suprananto (Author) https://creativecommons.org/licenses/by-sa/4.0
Development of a digital flipbook as instructional media for pencak silat kicking movements
Research Problems: The teaching materials used are still not very varied, only sourced from lecturers' and students' books, and there has been no development of teaching materials that help students learn independently. Research Objectives: This study aims to develop digital-based pencak silat teaching materials (flipbook) in the Theory and Practice course Methods: In this study, development was used with the ADDIE model, which consists of 5 stages, namely, analysis, design, development, implementation, and evaluation. The research design includes expert validity tests, product trials, and practicality tests, involving research subjects from the lecturers and students of Physical Education, Health, and Recreation at the Faculty of Sports and Health, Ganesha University of Education. Data were collected through questionnaires and analysed descriptively, qualitatively and quantitatively. Results: The research findings show that all expert validity tests (content/material 97%, instructional design 96.2%, learning media 93.7%, and field practitioner 95%) received a very good qualification, indicating a very high level of validation for the developed product or material. Meanwhile, the field trials indicated that the product was rated good in the individual trial (89.8%) and small group trial (87.3%), and very good in the large group trial (91.5%), demonstrating a high and acceptable level of practicality by users. Conclusion: It can be concluded that digital-based pencak silat teaching materials (flipbooks) are used in the course. Pencak Silat learning of kicking material is very suitable for use by students of the Faculty of Sports and Health.
Copyright (c) 2025 Ni Putu Asti Anggita Cahyani, Ni Luh Putu Spyanawati, I Gede Suwiwa (Author) https://creativecommons.org/licenses/by-sa/4.0
Meong-meongan as cultural heritage: an ethnographic study of traditional sports games
Research Problems: The lack of literature studies on traditional meong-meongan sports games, such as books in educational units, is the root of this research problem and the lack of preservation of traditional sports. Research Objectives: Describes an ethnographic study of the traditional sports game meong-meongan that takes place in the Tenganan Pegringsingan Traditional Village, Karangasem Regency. Methods: This qualitative research uses an ethnographic approach. Data were collected through observation, interview, and documentation techniques. With the sample, namely Kelian Adat and Village Head of Tenganan Pegringsingan Traditional Village, Karangasem Regency Cultural Office Employees, Chairperson of Portina Bali, and PJOK Teacher of SD Negeri 1 Tenganan. Observation was carried out to find out whether it was true that the traditional sports game meong-meongan originated from the Tenganan Pegringsingan Traditional Village, Karangasem Regency. Documentation was carried out to document photos and videos during interviews and as evidence of having conducted interviews. Data analysis was carried out through several stages, namely data collection, data reduction, data presentation, and conclusion drawing. Results: The research showed that although all five interviewees were familiar with the traditional game meong-meongan, most students did not know about it when it was introduced at school. This indicates that the game is almost unknown among the younger generation, due to a lack of supporting literature and minimal efforts to socialise the game. Conclusion: The findings of this research are that the traditional sports game meong-meongan contains noble cultural values, including elements of education, cooperation, and local wisdom that have been passed down from generation to generation. However, modernisation and a lack of regeneration in the community led to a significant decline in the practice of this game. This research aims to reintroduce the traditional sports game meong-meongan to the younger generation, to preserve the cultural heritage.
Copyright (c) 2025 Handyka Prasetyo, Made Agus Wijaya, I Made Satyawan (Author) https://creativecommons.org/licenses/by-sa/4.0
The relationship of anxiety levels before and during the match with the performance of pencak silat athletes
Background of the Problem: Anxiety is one of the psychological factors that athletes often experience, both before and during the game. Anxiety levels can affect focus, self-control, and decision-making in competition. Research Objectives: This study aims to determine the relationship between anxiety levels before and during matches and the performance of pencak silat athletes at Tapak Suci Cikidang Club. Methods: This study uses a quantitative approach with a correlational method. The sample amounted to 25 athletes who participated in the Mini Event 2 championship and were selected using the purposive sampling technique. The research instruments included pre-match anxiety questionnaires, post-match anxiety, and athletes' performance measured using a Likert scale of 1-4. Results: The results of the Pearson correlation test showed that there was no significant relationship between pre-competition anxiety and athlete performance (r = -0.182; p = 0.384 > 0.05), and anxiety during competition with athlete performance (r = -0.075; p = 0.721 > 0.05). The multiple linear regression test showed a simultaneous significant value of p = 0.638 (> 0.05), which means that there was no significant effect of the two forms of anxiety on athletes' performance simultaneously. Conclusion: These findings indicate that anxiety, both before and during the match, was not the dominant factor influencing the performance of pencak silat athletes in the context of this study. The results suggest that coaches place more emphasis on confidence development, relaxation techniques, and simulation of competing conditions to support athletes' optimal performance, as well as a reference for future research to reach a wider population and consider other variables.
Copyright (c) 2025 Firman Nur Hakim Kusmaeli, Muhammad Saleh, Firman Maulana (Author) https://creativecommons.org/licenses/by-sa/4.0
Implementation of the jigsaw cooperative learning model to optimize learning outcomes in fundamental volleyball techniques
Research Problems: Low mastery of basic volleyball techniques in physical education classes—caused by using conventional learning methods that tend to be passive—is a major problem, requiring the application of innovative and participatory learning models such as the Cooperative Type Jigsaw to maximize student learning outcomes. Research Objectives: This study aims to improve learning outcomes in physical education on basic volleyball techniques—which were previously low due to conventional methods—by applying the Cooperative Jigsaw Learning Model, and the results show that this model is effective in improving students' mastery of the material. Methods: This study used the Classroom Action Research (CAR) method, which was carried out in two cycles. Each cycle consisted of four main stages, namely: action planning, action implementation, observation/evaluation of actions, and reflection on actions. The research subjects were 22 students of Class XI of Muhammadiyah 2 Singaraja High School in the 2024/2025 academic year. Results: The results of this study indicate that there was a significant increase in student learning outcomes, particularly in the basic techniques of underhand and overhand passing in volleyball. This improvement was clear from the increase in the average scores obtained by students during the study. This was supported by an increase in the learning completion rate from 54.54% in Cycle I to 81.81% in Cycle II. Conclusion: The implementation of the Cooperative Type Jigsaw Learning Model has proven to be effective in improving learning outcomes in physical education, particularly in mastering underhand and overhand passing techniques, for students in Grade XI at Muhammadiyah 2 Singaraja High School in the 2024/2025 academic year.
Copyright (c) 2025 Irvan Irvan, Peby Gunarto, I Komang Sukarata Adnyana (Author) https://creativecommons.org/licenses/by-sa/4.0
Development and promotion strategies of pickleball in Jambi Province
Research Problems: Challenges such as limited facilities and the small number of active players are obstacles faced by the community in popularising this sport. Research Objectives: to identify the strategies that have been used by the pickleball community in Jambi in developing and promoting this sport. Methods: Using qualitative descriptive methods with a case study approach. The data results are arranged in the form of transcripts, then imported into NVivo 12 software for further analysis. Results: The pickleball community in Jambi is developing the sport through a social and digital approach, with strategies for recruiting members, regular training, tournaments, and promotions via social media, as well as collaboration with other sports communities. Despite limited facilities and support, the community continues to strive to expand its reach and participation. Conclusion: This study revealed that the pickleball community in Jambi developed the sport through regular practice, social media, and tournaments. Despite facing obstacles in facilities and support, the community remained active in introducing the sport. These findings demonstrate the effectiveness of community and digital strategies in expanding the reach of a new sport and open up opportunities for further study on strategy, socio-economic impacts, and stakeholder roles.
Copyright (c) 2025 Nurhaliza Nurhaliza, Endarman Saputra, Wawan Junresti Daya (Author) https://creativecommons.org/licenses/by-sa/4.0
VO2Max analysis of student futsal athletes
Research Problems: Physical education aims to improve physical fitness, motor skills, and awareness of a healthy lifestyle. Extracurricular sports, such as futsal, play a role in channelling students' interests while shaping character and social skills. However, the achievement of extracurricular futsal at State Senior High School 1 Muaro Jambi has decreased, allegedly due to low aerobic endurance associated with VO2Max. Research Objectives: The purpose of this study was to analyse the VO₂Max level of student futsal athletes to determine their aerobic capacity. Methods: This research is a quantitative descriptive study with a one-shot-method. Data was collected through the Multistage Fitness Test (MFT) on 27 students who became the research sample. Data analysis was done descriptively quantitative. Results: The results showed that only 1 learner with a percentage (3.7%) had very good VO2Max, 4 learners with a percentage (14.8%) were good, 9 learners with a percentage (33.3%) were moderate, and 13 learners with a percentage (48.1%) were lacking. Conclusion: Most learners have low fitness, which impacts team performance and achievement. This study confirms the importance of a structured training program to improve VO2 max to support optimal performance in competition.
Copyright (c) 2025 Mutia Ayu Hidayah, Atri Widowati, Anggel Hardi Yanto (Author) https://creativecommons.org/licenses/by-sa/4.0
Circuit training based futsal passing training model
Research Problems: In futsal games, every player must absolutely master basic passing techniques. However, players often feel bored quickly if the basic passing technique material is not given variations during training so that players do not perform passing techniques properly and correctly. Research Objectives: The purpose of this research is to develop a circuit training-based futsal passing training model and test the effectiveness of developing the circuit training-based futsal passing training model. Methods: The method used is the ADDIE method (analysis, design, development, implementation, and evaluation) with 65 research subjects consisting of 15 Palembang City futsal athletes and 50 Palembang Academy Bigreds futsal athletes. The instrument in this study used a questionnaire. Results: The results of expert validation consisting of three experts, namely 1 futsal academicist, 1 futsal practitioner and 1 futsal coach, obtained a score of 93.3% and the results of the small-scale trial obtained an average score of 94.33%, and the value of the large-scale trial had a score of 93.18%. Conclusion: In this case, it can be concluded that the circuit training-based futsal passing training model that has been developed is already in the very good category and can be applied to improve the ability of futsal athletes in Palembang City.
Copyright (c) 2025 Dahliana Dahliana, M. Haris Satria, Bayu Hardiyono, Selvi Atesya Kesumawati (Author) https://creativecommons.org/licenses/by-sa/4.0
From games to social life: examining the effects of traditional games in disaster-prone areas
Latar Belakang Masalah: Daerah rawan bencana menghadirkan berbagai tantangan, termasuk dampak psikologis, sosial, dan fisik pada anak-anak. Salah satu pendekatan yang dapat digunakan untuk mengurangi dampak tersebut adalah melalui permainan tradisional, yang diyakini mampu meningkatkan keterampilan sosial anak. Tujuan Penelitian: Penelitian ini bertujuan untuk menganalisis pengaruh permainan tradisional terhadap keterampilan sosial peserta didik sekolah dasar di daerah rawan bencana. Metode: Penelitian menggunakan desain pra-eksperimen one group pretest-posttest yang dilakukan di Kabupaten Gunung Kidul, DIY yang melibatkan siswa sekolah dasar di wilayah rawan bencana tanah longsor. Data dikumpulkan melalui kuesioner menggunakan instrumen berupa kuesioner Social Skill Rating Scale for Primary School Students-Teacher Form (SSRS-T). Analisis data dilakukan menggunakan uji t-test. Hasil: Hasil penelitian menunjukkan adanya peningkatan signifikan pada keterampilan sosial setelah diberikan perlakuan berupa permainan tradisional (nilai p-value 0,000 < 0,05). Kesimpulan: Penelitian ini menunjukkan bahwa permainan tradisional berperan penting dalam meningkatkan keterampilan sosial anak-anak di daerah rawan bencana. Melalui interaksi dalam permainan, anak-anak belajar berkomunikasi, bekerja sama, dan menyelesaikan konflik, yang mendukung perkembangan sosial dan emosional mereka. Selain sebagai sarana rekreasi, permainan tradisional juga berfungsi sebagai alat edukatif dan terapi psikososial yang membantu anak-anak menghadapi stres dan meningkatkan kesiapsiagaan bencana.
Permainan Tradisional, Keterampilan Sosial, Daerah Rawan Bencana.
Copyright (c) 2025 Oktaviarini Yahya Rahmadhanty, Sayyid Agil Rifqi Munawar, Nevitaningrum Nevitaningrum (Author) https://creativecommons.org/licenses/by-sa/4.0
Profile of physical education, sport, and health at Senior High School level
Research Problems: Physical Education, Sports, and Health (PESH) are often overlooked compared to other subjects, resulting in some learning objectives not being optimally achieved. Research Objectives: This study aims to analyze the profile of PESH at the Senior High School level, focusing on: (1) the availability of facilities and infrastructure, (2) the availability of PE instructors, (3) the performance of educational institutions in improving PE quality, and (4) achievements and awards over the past year. Methods: The research method used is descriptive quantitative with a survey approach. Data were collected using the Physical Education and Sports Database Instrument developed by the Ministry of Youth and Sports of the Republic of Indonesia. The study was conducted in Senior High Schools across Muara Enim District. Results: The results indicate that, overall, PJOK in these schools falls under the good (B) category. The availability of instructors is rated very good (A), but challenges remain in managing facilities and infrastructure, which require further attention. Additionally, sports achievements need improvement, as some schools only participated in competitions without winning significant awards. Conclusion: Although PESH in Muara Enim District is functioning well, facility maintenance and sports achievement development improvements are necessary to ensure PESH contributes optimally to students' physical development and health.
Copyright (c) 2025 Resi Anadia Shabrina, Ahmad Richard Victorian, Wahyu Indra Bayu (Author) https://creativecommons.org/licenses/by-sa/4.0
Merdeka Belajar approach: a strategy to foster enjoyable learning experiences in higher education
Research Problems: The Merdeka Belajar approach allows students to choose learning methods that align with their interests and needs. This approach will enhance motivation and create a more enjoyable learning environment. Research Objectives: This study aims to examine the impact of the Merdeka Belajar concept on students' level of enjoyment in Sports Psychology classes. Methods: This research employs a quantitative approach using a survey technique. Questionnaires were distributed to students enrolled in the Sports Psychology course. The data were analysed using descriptive and inferential statistical techniques. Results: The Merdeka Belajar concept positively contributes to students' enjoyment, with a correlation value of (r = 0.78, p < 0.05). This indicates that the higher the implementation of the Merdeka Belajar concept, the higher the students' enjoyment in attending lectures. Additionally, regression analysis shows that Merdeka Belajar contributes 61% to the increase in students' enjoyment, while the remaining percentage is influenced by other factors such as the learning environment and individual interest. Conclusion: The implementation of Merdeka Belajar can be an effective strategy for creating a more enjoyable lecture environment and enhancing students' psychological well-being.
Copyright (c) 2025 Salsabila Maghfira, Eka Kurnia Darisman, Riga Mardhika (Author) https://creativecommons.org/licenses/by-sa/4.0
Optimizing the agility of badminton athletes through shadow training
Research Problems: Agility is one of the important components in badminton that plays a major role in supporting athlete performance, especially in moving positions quickly and precisely. However, many students who participate in badminton extracurricular activities still experience limitations regarding movement agility. One training method that can be applied to improve agility is shadow training. Research Objectives: This study aims to analyse the effect of shadow training on increasing agility in students who participate in badminton extracurricular activities at Antarika Sidoarjo High School. Methods: The research method used was a one-group pretest-posttest design, where before being given treatment, the sample underwent an initial test (pretest), was then given a shadow training program, and ended with a final test (posttest). The population in this study consisted of 15 badminton extracurricular students, who were also used as research samples. Data collection was carried out through tests and measurements using the agility t-test to assess the level of agility before and after treatment. Results: The results of data analysis conducted with the help of SPSS 23.0 software showed a significant effect of shadow training on improving student agility. This is evidenced by the sig value. (2-tailed) value of 0.003, which is smaller than the significance limit of 0.05. Conclusion: Based on the results of the study, it can be concluded that shadow training contributes positively to improving the agility of badminton extracurricular students at Antartika Sidoarjo High School.
Copyright (c) 2025 Nur Ahmad At Tanzil, Mulyono Mulyono, Santika Rentika Hadi, Nur Hadi (Author) https://creativecommons.org/licenses/by-sa/4.0
Analysis of students' interest in learning volleyball games
Research Problems: This study was conducted due to the low psychomotor skills of students in the practice of volleyball games. This lack of skills is closely related to the lack of student interest in learning, which could be influenced by teaching methods that are less varied and less interesting. Research Objectives: This study aims to analyze the level of student interest in volleyball learning in class VII MTs Darul Ulum Waru. Methods: The research method used was a survey with a descriptive quantitative approach. The research subjects involved grade 8A and 8B students with a total of 60 students. Data were collected using questionnaires and documentation. The analysis technique used is quantitative descriptive analysis with percentages. Results: The results of the analysis show that the average score of the four aspects of student interest in learning is 2.7. The percentage of students' interest in learning based on certain aspects is as follows: interest aspect of 65.20% (24%), pleasure aspect of 69.17% (26%), attention aspect of 69.58% (26%), and involvement aspect of 65.30% (24%). Conclusion: Based on these data, students' interest in learning volleyball in class VII is in the medium category.
Copyright (c) 2025 Muammar Azzun Alfathi, Gatot Margisal Utomo, Santika Rentika Hadi, Eka Kurnia Darisman (Author) https://creativecommons.org/licenses/by-sa/4.0
Readiness of sports infrastructure in supporting of provincial sports events
Research Problems: Provincial Sports Week Jambi 2026 in Tanjung Jabung Barat requires a well-prepared Sports Centre as the main venue. Research Objectives: This study aimed to determine the state of sports centre facilities and infrastructure in Tanjung Jabung Barat towards the Provincial Sports Week Jambi in 2026. Methods: This study uses a quantitative descriptive approach to assess the facilities, management, and sustainability of the Sport Centre. The sample used was 50 respondents with a sampling technique using Purposive Sampling. The data analysis method uses quantitative and descriptive analysis, using SPSS Version 29. Results: The research shows that the infrastructure indicator received an answer in the "strongly agree" category of 62%, the sports branch facilities and infrastructure indicator received an answer in the "strongly agree" category of 58%, the operational management indicator received an answer in the "strongly agree" category of 54%, and the sustainable aspect indicator received an answer in the "strongly agree" category of 70%. Conclusion: This Management includes routine maintenance but faces coordination and regulatory challenges. Sustainability efforts should involve budget allocation, community use, and private sector collaboration. With improvements, the Sport Centre can serve as an optimal venue for Provincial Sports Week Jambi 2026 and a long-term sports hub.
Copyright (c) 2025 Ichlasul Amal, Endarman Saputra, Ceppy Pradana Putra (Author) https://creativecommons.org/licenses/by-sa/4.0
Research Problems: Archery requires precision, concentration, and physical and mental stability. Effective training management is essential to support athlete performance. However, suboptimal implementation is still common, highlighting the need for studies to evaluate and improve training effectiveness in this sport. Research Objectives: This study examines the management of archery training at the Rajawali Archery Club in Jambi City. Methods: A qualitative research method with a case study approach was employed, with data collected through interviews, observations, and document analysis. The data sources comprised the club’s management, coaches, and athletes. Results: The findings reveal that the training management at Rajawali Archery Club encompasses four essential components: planning, organising, directing, and evaluation. The planning process is systematically arranged, involving the formulation of training objectives, target setting, and the implementation of structured training programs. In terms of organisation, the club continues to encounter challenges, particularly concerning inadequate facilities and infrastructure that have yet to meet proper safety standards. Coaching activities are delivered through technical instruction and motivational support for athletes, while evaluations are conducted monthly to monitor athletes’ development and to assess the effectiveness of the training program. Conclusion: The training management at the Rajawali Archery Club is generally well-implemented; however, further improvements in facilities and financial support are necessary to optimise athlete performance and to support the achievement of higher competitive outcomes.
Copyright (c) 2025 Sonia Ariani S, Endarman Saputra, Anggel Hardi Yanto (Author) https://creativecommons.org/licenses/by-sa/4.0