Abstract
Research Problems: Students’ motivation in Physical Education learning is often low due to monotonous and less engaging teaching methods. The use of interactive media is expected to enhance students’ engagement and enthusiasm by providing a more interesting and enjoyable learning experience. Research Objectives: This study aims to improve students' learning motivation in PJOK subjects in class IX.1 SMPN 50 Palembang through the application of interactive learning media. The background of this study arose from the problem of low student learning motivation, especially in the PE theory material which is often considered monotonous and uninteresting. Methods: The Classroom Action Research (CAR) approach was used with the Kemmis and McTaggart model, which was implemented in two cycles. The interactive media used included digital presentations, learning videos, interactive quizzes, and simple visual exercises. Data were collected through observation, motivation questionnaires, interviews, and documentation. Results: The results of the study showed a significant increase in learning motivation, with the average questionnaire score increasing from 68 in the first cycle (moderate category) to 82 in the second cycle (high category). Improvements were also seen in active participation, enthusiasm for learning, and students' self-confidence during learning activities. Teachers stated that the use of interactive media made the learning process more effective, interesting, and easy to understand. Conclusion: Therefore, it can be concluded that interactive media plays a positive role in encouraging students' learning motivation in PJOK learning, and it is suggested that this strategy be applied more widely to various subjects to create a fun and meaningful learning atmosphere.
References
Achmad Muparok. (2013). Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang menggunakan model Kemmis dan McTaggart yang terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi.
Amrullah, M. K., & Muin, M. F. (2023). Motivasi Ektrinsik pada Siswa Smp IT Insan Mulia Batanghari. In Qualitative Research in Educational Psychology (Vol. 1, Issue 01).
Arif, M. I., & Setyawan, R. (2022). Respons peserta didik dan orang tua terhadap pembelajaran pendidikan jasmani secara online Student and parent responses to online physical education learning. Sriwijaya Journal of Sport, 1, 63–74. http://ejournal.fkip.unsri.ac.id/index.php/sjs
Basir, M., Taufan Bayu, A., Sudarjat, D. A., Olahraga, P., & Negara, K. (2021). Meningkatkan Keaktifan Belajar Siswa Melalui Media Interaktif Pada Pembelajaran PJOK Secara Online.
Endang Mulyatiningsih. (2015). Modul Pelatihan Pendidikan Profesi Guru Fakultas Teknik, Universitas Negeri Yogyakarta.
Fernando, J., Jejak, R., & Kunci, K. (2022). Php/Jok Media Pembelajaran Bola Voli Interaktif Berbasis Android Keterangan. In Jurnal Olahraga dan Kesehatan Indonesia (JOKI) (Vol. 2, Issue 2). https://jurnal.stokbinaguna.ac.id/index.php/jok
H Imran Hadade. (2015). Efektivitas Penggunaan Komputer.
Kadek, N., Agustini, T., Wayan, P., Suyasa, A., Nyoman, I., & Wiradika, I. (2024). Pengembangan Media Pembelajaran Interaktif Berkonsep Gamifikasi Dengan Model Problem Based Learning Pada Mata Pelajaran Informatika. Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI), 13(2).
Kurniawan, W., Maulidin, S., & Rohman, M. (2024). Implementasi Manajemen Pendidikan Berbasis Total Quality Manajemen. Cakrawala: Jurnal Kajian Studi Manajemen Pendidikan Islam Dan Studi Sosial, 8(1), 36–53.
Kusuma, D. A., & Wening, S. (2014). Peningkatan motivasi belajar siswa untuk pencapaian kompetensi menggambar proporsi tubuh melalui metode peer teaching. Jurnal Pendidikan Vokasi, 4(1). https://doi.org/10.21831/jpv.v4i1.2531
Lestari, R. D. (2021). Upaya Meningkatkan Motivasi Belajar Peserta Didik dalam Pembelajaran Daring Melalui Media Game Edukasi Wordwall Di Kelas IV SDN 01 Tanahbaya Tahun Pelajaran 2020/2021. Jurnal Ilmiah Profesi Guru, 2(2), 111–116. https://doi.org/10.30738/jipg.vol2.no2.a11309
Luma’ul. (2023). Dampak Media Pembelajaran Interaktif Dalam Pendidikan.
Mochammad Ilmawan Amiruddin, Andhega Wijaya, & Agus Suparno. (2024). Penerapan Permainan Bola Beracun pada Awal Pembelajaran Pjok untuk Meningkatkan Motivasi Belajar Peserta Didik Kelas IX di SMPN 13 Surabaya. Journal of Creative Student Research, 2(5), 125–134. https://doi.org/10.55606/jcsr-politama.v2i5.4302
Rahman, S. (2021). Pascasarjana Universitas Negeri Gorontalo Prosiding Seminar Nasional Pendidikan Dasar “Merdeka Belajar Dalam Menyambut Era Masyarakat 5.0” Pentingnya Motivasi Belajar Dalam Meningkatkan Hasil Belajar.
Rofiqoh, A., & Khairani, I. (2024). Peran Media Interaktif Dalam Meningkatkan Motivasi Belajar Siswa Pada Mata Pelajaran SKI Di Madrasah Ibtidaiyah. 9(1). https://doi.org/10.36722/sh.v9i1.2828
Sadriani, A., Ridwan, M., Ahmad, S., & Arifin, I. (2023). Prosiding Seminar Nasional Peran Guru Dalam Perkembangan Teknologi Pendidikan di Era Digital. https://journal.unm.ac.id/index.php/Semnasdies62/index
Sari, A., Nur Muhammad, H., Santriyono, Y., (2023). Implementasi Media Pembelajaran Spinner Games Dalam Meningkatkan Motivasi Belajar Peserta Didik Pada Mata Pelajaran PJOK Materi Kebugaran Jasmani Implementation of Spinner Games Learning Media in Increasing Student Learning Motivation in Physical Education and Sports Subject Physical Fitness Material. In Jurnal Mahasiswa Pendidikan Olahraga (Vol. 3, Issue 2).
Siregar, R. V., Kemala, P., Lubis, D., Azkiah, F., & Putri, A. (2024). Rahel Veronika Siregar, dkk.-Universitas Negeri Medan 1408. IJEDR: Indonesian Journal of Education and Development Research, 2(2).
Siregar, T. M., Khairunnisa Nasution, A., Aurora, T., Hutajulu, A., Natasya, S., Sitinjak, C. B., Studi, P., Matematika, P., Matematika, F., Ilmu, D., & Alam, P. (n.d.). AR RUMMAN-Journal of Education and Learning Evaluation Evaluasi Penggunaan Media Pembelajaran Interaktif dalam meningkatkan Hasil Belajar Matematika kelas VII SMP Negeri 1 Padangsidempuan.
Sri Hayati. (2017). Belajar dan pembelajaran berbasis cooperative learning.
Suyuti. (2023). Analisis efektivitas penggunaan teknologi dalam pendidikan terhadap peningkatan hasil belajar.
Yuliana, R. (2020). (2020). Penerapan media animasi dalam pembelajaran fiqh siswa kelas V di SDN Dasan Baru Kopang Tahun Pelajaran 2020/2021 (Doctoral dissertation, UIN Mataram).

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Copyright (c) 2025 Al Hafiz Saputra, Rasyono, Weni Agustina (Author)
